Hey, I'm
_
I ship games, build tools, and make the web work harder.
Know more →*across all websites that allowed me to share
Case Studies
Real problems, real solutions — here's how it went.
Services
From idea to deployment.
Websites & Landing Pages
Business sites, product pages, portfolios — built to rank, load fast, and convert visitors.
Web Applications
Dashboards, SaaS products, internal tools — from idea to a product you can ship.
Game Development
Unity games for mobile, PC, and Steam. Multiplayer, gameplay systems, store-ready.
Tools & Automation
Dashboards, bulk processors, admin panels — anything repetitive, automated.
Recent Projects
Games, websites, and tools I've shipped.

Indus BRX
Next-gen battle royale extraction shooter

Battle Stars
4v4 hero shooter with Battle Royale

Crimson Tactics
Turn-based tactical RPG on Steam
Latest Posts
Things I've learned, built, and broken.
Routing Back to C [Part 1]: Judgment Is the Last Expensive Thing
LLMs killed the cost of typing code. The bottleneck is now judgment, and judgment needs to know what's underneath. Part 1 of a six-part series where I rebuild the things every language hides from you, in C.
FEN Strings: How Chess Positions Fit in One Line
FEN (Forsyth-Edwards Notation) describes any chess position as a single line of text. Here's how it works, field by field, with ASCII boards and worked examples.
PixelPunch LLP — Launching My Own Game Dev Studio
Why I started PixelPunch LLP, what we're building, and what's next for the studio.
Let's build something.
Have a project in mind? I'd love to hear about it.
Start a Project
